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We released Litexs 1.0

Litexs 1.0 texture synthesis software extends and shapes the input textures in such a way that the colour and superficial forms of the input texture (displacement, normal, and other maps, as ao, specular etc.) can be synthesized in a correlating manner together with the colour and the structure of the depth texture. Thus it is possible to create layered output textures suitable for covering larger surfaces, entire 3D polygon geometries.


Litexs offers both an automated and at the same time individual texture painting software solution for artists and studios working in the fields of 3D graphics, animation and interactive / VR.

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3D Preview
3D Preview

The synthesis can be viewed in the interactive 3D view

Two synthesis outputs. Render: Litexs 3D Preview

Multichannel synthesis
Multichannel synthesis

Our software synthesizes information from the color map and the plastic structure of the surface (normal, displacement, AO map, additional maps) in a parallel, correlated way into a larger output texture. The user has the option of loading custom models, pre-drawing texture directions and dimensions onto it's UV atlas, which is taken into account in the synthesis. This allows you to customize and synthesize the output for the specific model you want to texture. The synthesis parameters can be changed arbitrarily in order to obtain the most ideal output.

The multi-channel input, and the synthesized output